Open source simulator based on Unreal Engine for autonomous vehicles from Microsoft AI & Research
A fast, distributed, high performance gradient boosting (GBDT, GBRT, GBM or MART) framework based on decision tree algorithms, used for ranking, classification and many other machine learning tasks. It is under the umbrella of the DMTK(http://github.com/microsoft/dmtk) project of Microsoft.
The C++ REST SDK is a Microsoft project for cloud-based client-server communication in native code using a modern asynchronous C++ API design. This project aims to help C++ developers connect to and interact with services.
This repository provides code for machine learning algorithms for edge devices developed at Microsoft Research India.
This repo hosts the source for the DirectX Shader Compiler which is based on LLVM/Clang.
A new way for developers to exchange card content in a common and consistent way.
This repo contains a version of clang that is being modified to support Checked C. Checked C is an extension to C that adds checking to detect or prevent common programming errors such as out-of-bounds memory accesses.
SDK and samples for ISVs integrating with the Batch Software Entitlement Service
Bond is a cross-platform framework for working with schematized data. It supports cross-language de/serialization and powerful generic mechanisms for efficiently manipulating data. Bond is broadly used at Microsoft in high scale services.
This is a code sample to make it easier to use FFmpeg in Windows applications.