Open source simulator based on Unreal Engine for autonomous vehicles from Microsoft AI & Research
A fast, distributed, high performance gradient boosting (GBDT, GBRT, GBM or MART) framework based on decision tree algorithms, used for ranking, classification and many other machine learning tasks. It is under the umbrella of the DMTK(http://github.com/microsoft/dmtk) project of Microsoft.
This repo hosts the source for the DirectX Shader Compiler which is based on LLVM/Clang.
Bond is a cross-platform framework for working with schematized data. It supports cross-language de/serialization and powerful generic mechanisms for efficiently manipulating data. Bond is broadly used at Microsoft in high scale services.
Robust Distributed System Nucleus (rDSN) is an open framework for quickly building and managing high performance and robust distributed systems.
The C++ REST SDK is a Microsoft project for cloud-based client-server communication in native code using a modern asynchronous C++ API design. This project aims to help C++ developers connect to and interact with services.
This repo contains a version of clang that is being modified to support Checked C. Checked C is an extension to C that adds checking to detect or prevent common programming errors such as out-of-bounds memory accesses.
libHttpClient is still under construction and is not ready to use. You can review the goals below to see what shape the project will have in its final form. If you want to contribute on the project, please talk to us to avoid overlap.
This repo contains the C++ version of Microsoft Xbox Live Service API (XSAPI) that enables game developers to access Xbox Live. To get access to the Xbox Live service, you can join the Xbox Live Creators Program at https://aka.ms/xblcp, or apply to the ID@Xbox program at http://www.xbox.com/en-us/Developers/id
Information from Microsoft about the PDB format. We'll try to keep this up to date. Just trying to help the CLANG/LLVM community get onto Windows.